Thunder Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Fantastical Dragon Phantazmay
Fantastical Dragon Phantazmay
Fantastical Dragon Phantazmay
DARK 7
Fantastical Dragon Phantazmay
  • ATK:

  • 2400

  • DEF:

  • 1800


If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

The Bystial Lubellion
The Bystial Lubellion
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.

Thunder Dragon
Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

Thunder Dragondark
Thunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

Thunder Dragonhawk
Thunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.

Thunder Dragonmatrix
Thunder Dragonmatrix
Thunder Dragonmatrix
LIGHT 1
Thunder Dragonmatrix
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.

Thunder Dragonroar
Thunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Forbidden Crown
        Forbidden Crown
        Forbidden Crown
        Spell Quick
        Forbidden Crown

          Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Gold Sarcophagus
            Gold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Heavy Storm
                Heavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.

                  Thunder Dragon Fusion
                  Thunder Dragon Fusion
                  Thunder Dragon Fusion
                  Spell Normal
                  Thunder Dragon Fusion

                    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.

                    Triple Tactics Talent
                    Triple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      Infinite Impermanence
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        Red Reboot
                        Red Reboot
                        Red Reboot
                        Trap Counter
                        Red Reboot

                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                          Extra Deck

                          Accesscode Talker
                          Accesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                          Tag(s):

                          Cross-Sheep
                          Cross-Sheep
                          Cross-Sheep
                          EARTH
                          Cross-Sheep
                          • ATK:

                          • 700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                          Dharc the Dark Charmer, Gloomy
                          Dharc the Dark Charmer, Gloomy
                          Dharc the Dark Charmer, Gloomy
                          DARK
                          Dharc the Dark Charmer, Gloomy
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                          I:P Masquerena
                          I:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                          Knightmare Unicorn
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                          Linkuriboh
                          Linkuriboh
                          Linkuriboh
                          DARK
                          Linkuriboh
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                          S:P Little Knight
                          S:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          Baronne de Fleur
                          Baronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                          Superdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          EARTH
                          Superdreadnought Rail Cannon Gustav Max
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                          Main: 55 Extra: 15

                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          Black Luster Soldier - Envoy of the Beginning
                          LIGHT 8
                          Black Luster Soldier - Envoy of the Beginning
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                          1 cardBreaker the Magical Warrior
                          1 cardBreaker the Magical Warrior
                          Breaker the Magical Warrior
                          DARK 4
                          Breaker the Magical Warrior
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                          1 cardChaos Sorcerer 1 cardChaos Sorcerer
                          Chaos Sorcerer
                          DARK 6
                          Chaos Sorcerer
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                          1 cardD.D. Warrior Lady
                          1 cardD.D. Warrior Lady
                          D.D. Warrior Lady
                          LIGHT 4
                          D.D. Warrior Lady
                          • ATK:

                          • 1500

                          • DEF:

                          • 1600


                          After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                          1 cardJinzo
                          1 cardJinzo
                          Jinzo
                          DARK 6
                          Jinzo
                          • ATK:

                          • 2400

                          • DEF:

                          • 1500


                          Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                          1 cardKuriboh 1 cardKuriboh
                          Kuriboh
                          DARK 1
                          Kuriboh
                          • ATK:

                          • 300

                          • DEF:

                          • 200


                          During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                          3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                          Manju of the Ten Thousand Hands
                          LIGHT 4
                          Manju of the Ten Thousand Hands
                          • ATK:

                          • 1400

                          • DEF:

                          • 1000


                          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                          1 cardSangan
                          1 cardSangan
                          Sangan
                          DARK 3
                          Sangan
                          • ATK:

                          • 1000

                          • DEF:

                          • 600


                          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                          1 cardSinister Serpent
                          1 cardSinister Serpent
                          Sinister Serpent
                          WATER 1
                          Sinister Serpent
                          • ATK:

                          • 300

                          • DEF:

                          • 250


                          During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                          3 cardThunder Dragon 3 cardThunder Dragon
                          Thunder Dragon
                          LIGHT 5
                          Thunder Dragon
                          • ATK:

                          • 1600

                          • DEF:

                          • 1500


                          You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                          1 cardTribe-Infecting Virus
                          1 cardTribe-Infecting Virus
                          Tribe-Infecting Virus
                          WATER 4
                          Tribe-Infecting Virus
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                          2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
                          Gravekeeper's Spy
                          DARK 4
                          Gravekeeper's Spy
                          • ATK:

                          • 1200

                          • DEF:

                          • 2000


                          FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                          2 cardMagician of Faith 2 cardMagician of Faith
                          Magician of Faith
                          LIGHT 1
                          Magician of Faith
                          • ATK:

                          • 300

                          • DEF:

                          • 400


                          FLIP: Target 1 Spell in your GY; add that target to your hand.


                          2 cardNight Assailant
                          2 cardNight Assailant
                          Night Assailant
                          DARK 3
                          Night Assailant
                          • ATK:

                          • 200

                          • DEF:

                          • 500


                          FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                          2 cardRelinquished 2 cardRelinquished
                          Relinquished
                          DARK 1
                          Relinquished
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


                          2 cardAsura Priest 2 cardAsura Priest
                          Asura Priest
                          LIGHT 4
                          Asura Priest
                          • ATK:

                          • 1700

                          • DEF:

                          • 1200


                          Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


                          1 cardTsukuyomi 1 cardTsukuyomi
                          Tsukuyomi
                          DARK 4
                          Tsukuyomi
                          • ATK:

                          • 1100

                          • DEF:

                          • 1400


                          Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                          1 cardBlack Illusion Ritual 1 cardBlack Illusion Ritual
                          Black Illusion Ritual
                          Spell Normal
                          Black Illusion Ritual

                            This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


                            2 cardBook of Moon 2 cardBook of Moon
                            Book of Moon
                            Spell Quick
                            Book of Moon

                              Target 1 face-up monster on the field; change that target to face-down Defense Position.


                              1 cardDelinquent Duo
                              1 cardDelinquent Duo
                              Delinquent Duo
                              Spell Normal
                              Delinquent Duo

                                Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                1 cardGiant Trunade
                                1 cardGiant Trunade
                                Giant Trunade
                                Spell Normal
                                Giant Trunade

                                  Return all Spell and Trap Cards on the field to the hand.


                                  1 cardGraceful Charity
                                  1 cardGraceful Charity
                                  Graceful Charity
                                  Spell Normal
                                  Graceful Charity

                                    Draw 3 cards, then discard 2 cards.


                                    1 cardHeavy Storm
                                    1 cardHeavy Storm
                                    Heavy Storm
                                    Spell Normal
                                    Heavy Storm

                                      Destroy all Spell and Trap Cards on the field.


                                      2 cardMetamorphosis
                                      2 cardMetamorphosis
                                      Metamorphosis
                                      Spell Normal
                                      Metamorphosis

                                        Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                        1 cardMind Control 1 cardMind Control
                                        Mind Control
                                        Spell Normal
                                        Mind Control

                                          Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                          1 cardMystical Space Typhoon
                                          1 cardMystical Space Typhoon
                                          Mystical Space Typhoon
                                          Spell Quick
                                          Mystical Space Typhoon

                                            Target 1 Spell/Trap on the field; destroy that target.


                                            2 cardNobleman of Crossout
                                            2 cardNobleman of Crossout
                                            Nobleman of Crossout
                                            Spell Normal
                                            Nobleman of Crossout

                                              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                              1 cardPot of Greed
                                              1 cardPot of Greed
                                              Pot of Greed
                                              Spell Normal
                                              Pot of Greed

                                                Draw 2 cards.




                                                Tag(s):

                                                2 cardScapegoat 2 cardScapegoat
                                                Scapegoat
                                                Spell Quick
                                                Scapegoat

                                                  Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                  1 cardSnatch Steal
                                                  1 cardSnatch Steal
                                                  Snatch Steal
                                                  Spell Equip
                                                  Snatch Steal

                                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                    2 cardDust Tornado 2 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        1 cardRing of Destruction
                                                        1 cardRing of Destruction
                                                        Ring of Destruction
                                                        Trap Normal
                                                        Ring of Destruction

                                                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                          2 cardRoyal Decree 2 cardRoyal Decree
                                                          Royal Decree
                                                          Trap Continuous
                                                          Royal Decree

                                                            Negate all other Trap effects on the field.


                                                            2 cardSolemn Judgment
                                                            2 cardSolemn Judgment
                                                            Solemn Judgment
                                                            Trap Counter
                                                            Solemn Judgment

                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              1 cardTorrential Tribute
                                                              1 cardTorrential Tribute
                                                              Torrential Tribute
                                                              Trap Normal
                                                              Torrential Tribute

                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                3 cardTrap Dustshoot
                                                                3 cardTrap Dustshoot
                                                                Trap Dustshoot
                                                                Trap Normal
                                                                Trap Dustshoot

                                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                  1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                  Dark Balter the Terrible
                                                                  DARK 5
                                                                  Dark Balter the Terrible
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1200


                                                                  "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                  1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                  Dark Blade the Dragon Knight
                                                                  DARK 6
                                                                  Dark Blade the Dragon Knight
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1500


                                                                  "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                  1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                                  Darkfire Dragon
                                                                  DARK 4
                                                                  Darkfire Dragon
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1250


                                                                  "Firegrass" + "Petit Dragon"


                                                                  1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                                  Dragoness the Wicked Knight
                                                                  WIND 3
                                                                  Dragoness the Wicked Knight
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 900


                                                                  "Armaill" + "One-Eyed Shield Dragon"


                                                                  1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                  Fiend Skull Dragon
                                                                  WIND 5
                                                                  Fiend Skull Dragon
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1200


                                                                  "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                  1 cardGatling Dragon 1 cardGatling Dragon
                                                                  Gatling Dragon
                                                                  DARK 8
                                                                  Gatling Dragon
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 1200


                                                                  "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                  1 cardKarbonala Warrior 1 cardKarbonala Warrior
                                                                  Karbonala Warrior
                                                                  EARTH 4
                                                                  Karbonala Warrior
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1200


                                                                  "M-Warrior #1" + "M-Warrior #2"


                                                                  1 cardKing Dragun 1 cardKing Dragun
                                                                  King Dragun
                                                                  DARK 7
                                                                  King Dragun
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1100


                                                                  "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                                  1 cardOjama King 1 cardOjama King
                                                                  Ojama King
                                                                  LIGHT 6
                                                                  Ojama King
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 3000


                                                                  "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                  1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                  Reaper on the Nightmare
                                                                  DARK 5
                                                                  Reaper on the Nightmare
                                                                  • ATK:

                                                                  • 800

                                                                  • DEF:

                                                                  • 600


                                                                  "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                  1 cardRyu Senshi 1 cardRyu Senshi
                                                                  Ryu Senshi
                                                                  EARTH 6
                                                                  Ryu Senshi
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1200


                                                                  "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                  1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                  The Last Warrior from Another Planet
                                                                  EARTH 7
                                                                  The Last Warrior from Another Planet
                                                                  • ATK:

                                                                  • 2350

                                                                  • DEF:

                                                                  • 2300


                                                                  "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                  2 cardThousand-Eyes Restrict 2 cardThousand-Eyes Restrict
                                                                  Thousand-Eyes Restrict
                                                                  DARK 1
                                                                  Thousand-Eyes Restrict
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                  1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                                                  Twin-Headed Thunder Dragon
                                                                  LIGHT 7
                                                                  Twin-Headed Thunder Dragon
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2100


                                                                  "Thunder Dragon" + "Thunder Dragon"


                                                                  ocg
                                                                  Thunder Dragon
                                                                  5







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